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IGNPublished at May 22, 2026 at 10:00 PM1:04
Canyons: Official Enemy Hordes Trailer thumbnail

Canyons: Official Enemy Hordes Trailer

14 days agoActive window
ActionCanyonsHypeTrain DigitalOnline Co-Op MultiplayerOnline Four-Player Multiplayercanyons enemy hordes
Published time
May 22, 2026 at 10:00 PM
Duration
1:04
Video type
Science & Technology
Channel region
United States
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High RPM
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Views
16.7K
Likes
349
Comments
19
Estimated Daily Revenue
-
Estimated Total Revenue
$14.36 - $84.13
RPM Range
$0.86 - $5.04
1D Views Gain
0
7D Views Gain
0
1D Likes Gain
0
7D Likes Gain
0
1D Comments Gain
0
7D Comments Gain
0
Velocity Score
0%
Topic Cluster
Action
Video Description
Hordes aren't a rare inconvenience in Canyons; they're the natural state of things. The Awakened pour in from everywhere: out of the sand, out of the ruins, down from the cliffs. And they almost never come alone — dozens at a time, sometimes hundreds. There's never a shortage of reasons to fight either. A chance encounter on the road, a raid on your position, clearing a point of interest, holding off a fanatic siege — the canyon always has something new lined up. Enemy density scales with your squad size too, whether you're running solo or with a full crew of four Crusaders. Fighting that many enemies at once changes the logic of a gunfight entirely. One well-placed shot won't cut it anymore, and what matters now is position, tempo, and who's actually pulling their weight: who's holding the flank, who's covering the retreat, who threw that grenade, and who's just standing there looking useful. Every skirmish turns into a spectacle though, with bodies scattering, barrels going up, and structures coming down, until at some point your squad stops feeling like victims of the canyons and starts feeling like the reason the canyons are scared. What might look hopeless solo is very manageable with a squad of Crusaders, and the game gives you plenty of tools to mix and match. Shotguns and submachine guns for when things get close, rifles and machine guns for keeping your distance, heavy weapons for when you need to make a point to an entire crowd at once. Grenades, mines, and explosive barrels become especially satisfying when enemies are kind enough to bunch together, and at some point they always do. In fights like these, the Crawler stops being a vehicle and becomes a weapon, crushing, ramming, and hosing down whatever hasn't made it back into the dirt fast enough. A crowd that meets a Crawler tends to stop being a crowd pretty quickly. The environment brings its own layer of fun too. Collapse a rock face, ignite a fuel tank, topple a structure, or just herd a group toward the canyon's edge and let gravity finish the job. Relics and Blood Pacts round it all out, with special abilities that help you handle even the largest waves. At the end of the day, the horde in Canyons isn't just a lot of enemies on screen. It's the stage where the full toolkit comes out: weapons, the Crawler, the environment, your crew. Every fight becomes a choice about not just whether you'll make it, but how. Because no loadout in the world makes up for knowing what you're doing. Wishlist Canyons on Steam if you're interested: https://store.steampowered.com/app/2708860/Canyons/ #ign #gaming
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