Game Maker's Toolkit banner
Game Maker's Toolkit avatar
Game Maker's Toolkit
@gmtk
Subscribers1.7M
Views215.9M
Videos233
Game Maker's ToolkitPublished at May 17, 2024 at 12:00 AM2:13:14
The 100 Games That Taught Me Game Design thumbnail

The 100 Games That Taught Me Game Design

2 years agoLong-tail
the100gamesthattaughtgaming
Published time
May 17, 2024 at 12:00 AM
Duration
2:13:14
Video type
Gaming
Channel region
United Kingdom
Publish Timing Insight
Not enough timing data
This channel still lacks enough historical upload timing data. Let the channel accumulate more snapshots before evaluating the best timing.
Monetization Insight
High RPM
This video sits in a relatively high RPM range, suggesting a more monetization-friendly topic.
Action Suggestion
Watch for sustained growth
The basic conditions are already in place. Keep watching 7-day views and revenue before deciding whether this topic should become a series.
Views
2.2M
Likes
42.7K
Comments
2.1K
Estimated Daily Revenue
-
Estimated Total Revenue
$2.1K - $12.5K
RPM Range
$0.96 - $5.6
1D Views Gain
0
7D Views Gain
0
1D Likes Gain
0
7D Likes Gain
0
1D Comments Gain
0
7D Comments Gain
0
Velocity Score
0%
Topic Cluster
the
Video Description
? Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ ? One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills. === Corrections === Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch. Spaceteam is actually still on the iOS App Store! === Important information === Content warning: Blood, Language, War Backloggd list - https://www.backloggd.com/u/GameMakersTK/list/100-games-that-taught-me-game-design/ While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin. Space Invaders - https://www.vizzed.com/play/space-invaders-+-space-invaders-m-mame-online-arcade-49180-playable Pac-Man - https://www.vizzed.com/play/pac-man-25th-anniversary-edition-(rev-200)-mame-online-arcade-44130-playable Rogue - https://www.myabandonware.com/game/rogue-4n/play-4n Tetris - https://www.retrogames.cz/play_136-GameBoy.php Diablo II - https://eu.shop.battle.net/en-gb/product/diablo-ii The Sims - https://www.myabandonware.com/game/the-sims-bf5 September 12th - http://www.newsgaming.com/games/index12.htm Cookie Clicker -https://orteil.dashnet.org/cookieclicker/ Spelunky - https://spelunkyworld.com/original.html === Sources === [1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ [2] Preview: Crazy Taxi: Fare Wars | 1UP https://web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197 [3] 40 years and I'm still here | Game Developer https://www.gamedeveloper.com/business/my-40-years-in-the-game-industry [4] The Last Guardian creator... | The Guardian https://www.theguardian.com/technology/2016/jun/28/the-last-guardian-fumito-ueda-interview [5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension https://www.timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece [6] Keita Takahashi talks Katamari Damacy | GameSpy http://www.gamespy.com/articles/595/595110p1.html [7] Spelunky by Derek Yu | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [8] Designing side quests? Study these 7 games | Game Developer https://www.gamedeveloper.com/design/designing-side-quests-study-these-7-games-and-some-chris-avellone-pointers- [9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games https://lifeandtimes.games/episodes/files/soundbite-bruce-shelley [10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault https://www.youtube.com/watch?v=lH7gL3ivgFA [11] Designing Mark of the Ninja - Nels Anderson | Full Indie https://www.youtube.com/watch?v=IsHNpoleFp0 [12] Jake Solomon | Designer Notes https://www.idlethumbs.net/designernotes/episodes/jake-solomon-part-1 [13] Brilliant Indie Game The Stanley Parable... | Wired https://www.wired.com/2011/08/the-stanley-parable/ [14] Cow Clicker | Wikipedia https://en.wikipedia.org/wiki/Cow_Clicker [15] 18 things we learned about Alien: Isolation... | MCV UK https://mcvuk.com/development-news/18-things-we-learned-about-alien-isolation-last-night/ [16] ’80 Days': Jules Verne-inspired game... | LA Times https://web.archive.org/web/20140831040548/http://herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map/ [17] How Fortnite’s success... | Polygon https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games [18] ...The aesthetics of frustration in Getting Over It | Gamasutra https://web.archive.org/web/20190419044650/http://www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php [19] Designing Florence... | Game Developer https://www.gamedeveloper.com/audio/designing-i-florence-i-to-convey-the-ineffable-feeling-of-being-in-love [20] Understanding the meaningless ... Disco Elysium | Game Developer https://www.gamedeveloper.com/business/understanding-the-meaningless-micro-reactive-and-marvellous-writing-of-i-disco-elysium-i- [21] Road to the IGF ... Outer Wilds | Game Developer - https://www.gamedeveloper.com/design/road-to-the-igf-alex-beachum-s-i-outer-wilds-i- === Chapters === 00:00 - Intro 02:39 - 1 to 10 15:18 - 11 to 20 28:34 - 21 to 30 41:15 - 31 to 40 55:26 - 41 to 50 1:08:07 - 51 to 60 1:19:55 - 61 to 70 1:32:56 - 71 to 80 1:45:45 - 81 to 90 1:58:50 - 91 to 100 2:11:28 - Outro === Credits === Some music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Other music from original soundtracks of games shown Video credits - https://pastebin.com/iDY3GaAn
Related Topics
Continue with closely related videos to judge topic depth and content format.
Topic: the
Not enough related-topic video data yet.
Video FAQs

These FAQs clarify what this video page measures, why revenue is estimated, and how to use the page for content research.

What can you learn from this video analytics page?

This page shows views, likes, comments, RPM and revenue estimates, publish timing, topic tags, related videos, and the broader channel context behind the video.

Why are RPM and revenue numbers estimates?

Actual earnings depend on monetized playbacks, audience geography, seasonality, advertiser demand, and monetization status. CloutOrbit provides directional estimates for benchmarking, not exact payouts.

How should you use this page for content research?

Compare timing, topic tags, monetization signals, and adjacent videos from the same channel to spot formats, themes, and publishing patterns worth testing.