视频说明
Billy begins by addressing society’s widespread scepticism towards video games, drawing on examples such as *Minecraft* and *Poly Bridge*, as well as numerous scientific studies, to explore the positive role video games play in education, cognitive development, social skills and reaction training. He argues that games are not merely ‘digital monsters’; rather, the judicious use of gamified learning can stimulate students’ interest, enhance learning efficiency and open up new possibilities for the future of education. Student at Malvern College Qingdao This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx