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Stop Skeletons From Fighting
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訂閱數33.6萬
總播放5705.1萬
影片數317
Stop Skeletons From Fighting發布於 2025年12月1日 下午03:4323:05
We Keep Discovering More About Doom’s Worst Port | Past Mortem | SSFF thumbnail

We Keep Discovering More About Doom’s Worst Port | Past Mortem | SSFF

6 個月前長尾期
keepdiscoveringmoreaboutdoomkeep discovering more
發布時間
2025年12月1日 下午03:43
影片時長
23:05
影片類型
遊戲
頻道地區
美國
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
高 RPM
當前影片具備較高 RPM 區間,說明主題更接近商業化友好的廣告庫存,適合復盤標題、受眾和內容長度。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
7萬
按讚數
6186
留言數
1412
日預估收入
$0 - $0
累計預估收入
$60.45 - $354.28
RPM 區間
$0.86 - $5.04
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
keep
影片說明
Right now, you can get 20% off your first Slab Pack or card purchase by going to http://www.ArenaClub.com/STOPSKELETONS and use code STOPSKELETONS ☠Subscribe! ☠ ► https://go.stopskeletons.com/subscribe ☠Support us on Patreon! ☠ ► https://bit.ly/SSFFpatreon ☠T-Shirts and Merch! ☠ ► https://www.pixelempire.com/collections/stop-skeletons-from-fighting ☠Credits ☠ Written and Produced by Derek Alexander Intro/Sponsor/Outro Music by ☠ ► https://hellstarplus.bandcamp.com/album/ssff-trax Artwork and Bumper by Studio Goblin ☠ ► https://www.studiogoblin.co.uk Thumbnail by Daniel Alba ☠ ► https://bsky.app/profile/daniel.gvg.io Chapters 00:00 - Hey I’m Derek It’s Me Derek! 01:28 - Arena Club Spot 03:50 - Live-Action Cut Scenes 09:21 - Newly Discovered Trailer 17:37 - R.I.P. Rebecca Heineman 21:55 - Thanks for watching! An exciting updated 2025 deep-dive into the infamously troubled 3DO port of DOOM, one of the most notorious releases in classic FPS history. This new update goes beyond what thought we knew. In this episode, Stop Skeletons From Fighting revisits 3DO DOOM with newly uncovered lost media, including never-before-seen details about the live-action cutscenes that were planned but never finished, as well as long-rumored exclusive weapons and levels that were supposedly intended for the port. For years, these rumors floated around forums, developer interviews, and magazine scans—but now, thanks to newly surfaced documents and community preservation efforts, we dive deep into what really was planned for this oddball DOOM release. Were the extra weapons real or just fan speculation? What levels were reworked, removed, or totally abandoned? We break it all down with fresh context and archival material. This episode also reflects on recent reports circulating within the retro-gaming community regarding the passing of the 3DO DOOM port’s developer Burger Becky aka Rebecca Heineman. While details are still emerging, this video covers how those reports surfaced, their impact on the community, and the renewed attention they’ve brought to the game’s turbulent development history. Regardless of the uncertainties, the episode approaches the subject with care and respect, acknowledging the influence the developer had on the legacy of DOOM ports and the broader world of ’90s game development. Whether you’re a long-time fan of Stop Skeletons From Fighting, a DOOM super-fan, or a retro-gaming history nerd, this expanded 2025 update is packed with new discoveries, improved research, and deeper analysis that shed new light on one of the strangest chapters in DOOM’s long and complicated port history. #stopskeletons #burgerbecky #3do #3doDoom
同主題推薦
圍繞當前主題繼續看高相關影片,幫助判斷選題空間和內容形態。
主題:keep
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。