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訂閱數411
總播放3.3萬
影片數22
Ace's Case發布於 2020年7月26日 下午09:0010:32
Ghost of Tsushima: The Devil is in the Details thumbnail

Ghost of Tsushima: The Devil is in the Details

5 年前長尾期
ghosttsushimathedevildetailsghost tsushima devil
發布時間
2020年7月26日 下午09:00
影片時長
10:32
影片類型
遊戲
頻道地區
美國
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
高 RPM
當前影片具備較高 RPM 區間,說明主題更接近商業化友好的廣告庫存,適合復盤標題、受眾和內容長度。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
194
按讚數
23
留言數
16
日預估收入
-
累計預估收入
$0.17 - $0.98
RPM 區間
$0.86 - $5.04
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
ghost
影片說明
I absolutely loved Ghosts of Tsushima and if you have been considering purchasing it, I can not recommend it enough. I enjoyed it so much that I might play through it again if Sucker Punch release a new game + update. Anyways, hope you liked the video and thanks for watching. One more thing, a few of the editing techniques I used in this video came from a tutorial series that the channel Game Makers Toolkit posted about how to edit a video essay. I don't think it's an issue of any sort but I think it's worth mentioning that I did use techniques that he showed in his tutorials. Beyond just that tutorial series, he has phenomenal content, so if you would like to check out his channel or the series I am referring to, you can do so here: https://www.youtube.com/c/MarkBrownGMT/playlists Hardcore History: Supernova in the East (free as of the posting of this video): https://www.dancarlin.com/product/hardcore-history-62-supernova-in-the-east-i/ Wrath of the Khans (not free): https://www.dancarlin.com/product/hardcore-history-wrath-of-the-khans-series/ Sources (In order of appearance): Assassin's Creed Odyssey: the first eight of 100s of hours (Tom Phillip): https://www.eurogamer.net/articles/2018-09-10-assassins-creed-odyssey-the-first-eight-of-100s-of-hours Red Dead Redemption 2 Graphics Showcase: https://www.youtube.com/watch?v=lM-06ehsAu8 Ghost of Tsushima’s world has no waypoints (Sherif Saed): https://www.vg247.com/2019/12/16/ghost-of-tsushima-no-waypoints-freedom-of-player-choice-goals/ Ghost of Tsushima deal (Robert Ramsey): https://www.pushsquare.com/news/2020/04/ps4s_ghost_of_tsushima_delayed_into_july_2020_extra_time_will_be_used_for_finishing_touches Music: Hearts a Mess - Gotye: https://open.spotify.com/track/14WY9PjqIwABQF6BE386cz?si=FZQ4qOvQRV-e7mCxx7HNxA Dance For you - Revel Day: https://open.spotify.com/track/7vBgNkgNlzIWHw1IWBKO4C?si=5MrvFisjRzOTkjOFEGhhTw Aveny- Roar Reef: https://open.spotify.com/track/30oJg5bHTwLB5i3hQaMMoU?si=Yv80G-TVTTG8TMCXY_OAGQ
同主題推薦
圍繞當前主題繼續看高相關影片,幫助判斷選題空間和內容形態。
主題:ghost
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。