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Ace's Case
@acescase8124
訂閱數411
總播放3.3萬
影片數22
Ace's Case發布於 2020年10月13日 上午01:3012:55
Doom Eternal: GAME OF THE YEAR thumbnail

Doom Eternal: GAME OF THE YEAR

5 年前長尾期
doometernalgametheyeargaming
發布時間
2020年10月13日 上午01:30
影片時長
12:55
影片類型
遊戲
頻道地區
美國
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
高 RPM
當前影片具備較高 RPM 區間,說明主題更接近商業化友好的廣告庫存,適合復盤標題、受眾和內容長度。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
113
按讚數
15
留言數
12
日預估收入
-
累計預估收入
$0.1 - $0.57
RPM 區間
$0.86 - $5.04
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
doom
影片說明
"What you got in there?" "In here? Doom." If you haven't played either of the recent Doom games, you're doing yourself a disservice. Go play them, you won't regret it. Doom Eternal's combat loop is demanding and forceful in it's requirements of the player. That might turn some people off and that's is understandable, however I was infatuated with this game from start to finish. It's my Game of the Year and can not recommend it highly enough.  SOCIALS Insta: https://www.instagram.com/aces_case/ Twitta: https://twitter.com/home?lang=en SOURCES (in order of appearance) Opening clips: https://www.youtube.com/watch?v=XeumyRNWoQE & https://www.youtube.com/watch?v=TkzAgsOQJQE Power-Up: How Japanese Video Games Gave the World an Extra Life (2016 Ed.) pg. 34: https://www.amazon.com/Power-Up-Japanese-Video-Games-World/dp/0486801497 Gamer Maker's Notebook with Hugo Martin and Marty Stratton: https://interactive.libsyn.com/doom-eternal-with-id-softwares-hugo-martin-and-marty-stratton MTX Chart: https://www.tweaktown.com/news/72687/microtransactions-by-the-billions-top-earning-games-companies-in-2019/index.html Apex Free Items: https://www.ea.com/en-gb/games/apex-legends/battle-pass How free to play games work: https://www.asiaone.com/digital/how-do-free-play-games-rake-their-profits NBA 2K20 Casino: https://www.playusa.com/nba-2k20-loot-boxes/ Madden 21 Metacritic: https://www.metacritic.com/game/playstation-4/madden-nfl-21 Fifa 21 IGN: https://www.ign.com/articles/fifa-21-legacy-edition-switch-review Fallout 76 MTX: https://www.gamesradar.com/fallout-76-microtransactions/ Battlefront 2: https://www.businessinsider.com/reddit-world-record-downvotes-ea-star-wars-battlefront-2-2019-9 Warzone free to play screen shot: https://venturebeat.com/2020/03/09/call-of-duty-warzone-is-a-free-to-play-battle-royale-game/ MUSIC Roma Ostiense - Curved Mirror https://open.spotify.com/track/3Gzz9t9hECqOmfcvm2vvsj?si=NT-SV-68Tf2_Lf6emFGaWA I think I was there - Emil Axelsson https://open.spotify.com/track/0iCog5dRN2KvcZ4L6Lxh2L?si=gcClTZQvR-ejeeGCsaHFmQ The Progression of Light - Real Heroes: https://open.spotify.com/track/1JAhryKDK9oPDld1Ahz3Wt?si=YfgjDpZUTyuRw2Y14HKRAg Dark Utopia - FormantX: https://open.spotify.com/track/4voCFgrT5fvQbVRZN9bbvM?si=_Oo1EcsiQM2BrVDnCzhcQw
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主題:doom
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。