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Game Maker's Toolkit
@gmtk
訂閱數172萬
總播放2.2億
影片數233
Game Maker's Toolkit發布於 2026年5月11日 下午06:5825:43
How Rockstar fit an entire city into PlayStation 2 memory thumbnail

How Rockstar fit an entire city into PlayStation 2 memory

上個月長尾期
howrockstarfitentirecityrockstar fit entire
發布時間
2026年5月11日 下午06:58
影片時長
25:43
影片類型
遊戲
頻道地區
英國
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
高 RPM
當前影片具備較高 RPM 區間,說明主題更接近商業化友好的廣告庫存,適合復盤標題、受眾和內容長度。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
58.8萬
按讚數
3.6萬
留言數
1943
日預估收入
-
累計預估收入
$564.09 - $3290.5
RPM 區間
$0.96 - $5.6
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
how
影片說明
? Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ ? With Grand Theft Auto III, Rockstar North performed a magic trick: it squeezed an entire 4 kilometre wide city into the tiny 32 megabyte chip of the PlayStation 2. Here's how they did it. === Sources === [1] Hackers Reveal Rockstar Earns Over $1 Million A Day From GTA Online | Kotaku https://kotaku.com/hackers-reveal-rockstar-earns-over-1-million-a-day-from-gta-online-2000687207 [2] ABC Nightline Broadcast, July 2002 | YouTube https://youtube.com/watch?v=zeWMXFkJAU0 [3] Tapping into the power of PlayStation 2 | SCEE https://web.archive.org/web/20110720105403/http://www.technology.scee.net/files/presentations/agdc2000/ThePowerOfPS2.pdf [4] IDUSTNE.IPL | GTA 3 Files [5] Streaming | Inside Rockstar North https://gist.github.com/WillPresley/d57d48b3d5f7f7b4bde4a2a3547c7de6#streaming [6] WORLD.H | GTA 3 Files [7] STREAMING.CPP | GTA 3 Files [8] Crime of The Century | Play Magazine https://pocketmags.com/us/playstation-official-magazine-uk-edition/xmas-2021 [9] Soul Reaver's Gex Engine | The Lost Worlds https://www.thelostworlds.net/TechDocs/Soul_Reavers_Gex_Engine.html [10] POOLS.CPP | GTA 3 Files [11] @ObbeVermeij | X https://x.com/ObbeVermeij/status/1790730197286752530 [12] MEMORYHEAP.CPP | GTA 3 Files [13] 191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful | Kiwi Talkz https://rss.com/podcasts/kiwi-talkz/2094543/ [14] @ObbeVermeij | X https://x.com/ObbeVermeij/status/1783484201171321148 [15] Resource Streaming | GTA Mods Wiki https://gtamods.com/wiki/Resource_Streaming [16] The Road to PS5 | PlayStation https://youtube.com/watch?v=ph8LyNIT9sg [17] From Bedrooms to Billions: The Playstation Revolution [18] @ObbeVermeij | X https://x.com/ObbeVermeij/status/1876365778594812240?s=20 [19] Disc-Read Errors | GTA Forums https://gtaforums.com/topic/153520-disc-read-errors/ [20] @weaita_7 | X https://x.com/weaita_7/status/1841470960349688132 [21] @ObbeVermeij | X https://x.com/ObbeVermeij/status/1783489687522324609 [22] @ObbeVermeij | X https://x.com/ObbeVermeij/status/1783694998711452141 [23] @MikeDiskett | X https://x.com/MikeDiskett/status/1783608214170546610 === Chapters === 00:00 - Intro 00:57 - How Memory Works 02:13 - Liberty City Explained 03:40 - How Streaming Works 04:40 - Streaming Demonstrated 07:13 - A History of Streaming 08:47 - The Pop-in Problem 10:49 - More in Memory 13:28 - Memory Fragmentation 15:34 - Desperately Seeking DVD 17:40 - Slowing Players Down 21:15 - Outro 23:45 - Credits === Games Shown === The Legend of Zelda: Breath of the Wild (2017) Cyberpunk 2077 (2020) Ghost of Yotei (2025) Psychonauts 2 (2021) Grand Theft Auto III (2001) Legacy of Kain: Soul Reaver (1999) The Last of Us Part 1 (2022) Metroid Prime Remastered (2023) Driver 2: Back on the Streets (2000) Marvel's Spider-Man Remastered (2020) Grand Theft Auto: San Andreas (2004) Grand Theft Auto: Vice City (2002) Grand Theft Auto V (2013) Grand Theft Auto IV (2008) Marvel's Spider-Man 2 (2023) Grand Theft Auto VI (Unreleased) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) How a Hard Drive works in Slow Motion | The Slow Mo Guys https://www.youtube.com/watch?v=3owqvmMf6No GTA 3: Scenic Dodo-flight over Liberty City | GeckonCZ https://youtube.com/watch?v=iIMFEd10IVk
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圍繞當前主題繼續看高相關影片,幫助判斷選題空間和內容形態。
主題:how
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。