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訂閱數1910萬
總播放5.2億
影片數75
RobTopGames發布於 2024年6月2日 上午04:001:34
Geometry Dash NCS Gauntlet Contest thumbnail

Geometry Dash NCS Gauntlet Contest

2 年前長尾期
geometrydashncsgauntletcontestgeometry dash ncs
發布時間
2024年6月2日 上午04:00
影片時長
1:34
影片類型
遊戲
頻道地區
瑞典
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
高 RPM
當前影片具備較高 RPM 區間,說明主題更接近商業化友好的廣告庫存,適合復盤標題、受眾和內容長度。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
94.8萬
按讚數
4.5萬
留言數
6421
日預估收入
-
累計預估收入
$767.71 - $4483
RPM 區間
$0.81 - $4.73
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
geometry
影片說明
This Music Library reveal is a special one, as we introduce NoCopyrightSounds to the game. It is a popular YouTube channel hosting over 1200 copyright-free songs, which are available for use in your custom levels as of update 2.206, available on Steam, App Store, and Google Play now! To celebrate this addition, we are hosting the first Gauntlet Contest of update 2.2. The details are as follows: *RULES* - The main song must be from the NCS Library. It must take up at least 80% of the level's duration when playing from start to finish. This means that you can choose to mix in non-NCS music if you wish, but only for up to 20%. Note that you can use several NCS songs to fill up the 80% requirement, not just a single one. - Game Type: Classic. Platformer levels are not allowed in this contest. - Length: Long or XL. In other words, it must be 1 minute or longer in duration. - Objects: Max 120K. In special cases, we may allow up to 150K objects if the level is optimized very well with a good Low Detail Mode. However, staying below 120K is recommended. - Difficulty: Easy 2 Stars to Easy Demon 10 Stars. If your level is right on the border towards Medium Demon, it may still qualify.  *PRIZES* - 1st: $1000 - 2nd: $800 - 3rd: $600 - 4th: $400 - 5th: $200 - 6th to 10th: $100  All of the Top 10 will get an Epic, Legendary, or Mythic rating, and will have a spot in one of two NCS Gauntlets. The levels in each of these will be placed and played in order of difficulty, not by their placement from 1st to 10th.  *Deadline:* October 3, 2024. (Note that it was September 5 originally, but it was extended.) *Submission link:* https://forms.gle/EvDC9ZNTzptZ9nfdA *Follow NoCopyrightSounds:* https://bio.to/NCS *MUSIC* - "Lune" by Y&V: https://youtu.be/n79aphwhpW0 - "Invincible" by DEAF KEV: https://youtu.be/J2X5mJ3HDYE - "Link" by Jim Yosef: https://youtu.be/9iHM6X6uUH8 - "Feel Good" by Syn Cole: https://youtu.be/q1ULJ92aldE - "My Heart" by Different Heaven and EH!DE: https://youtu.be/jK2aIUmmdP4 - "Adventure" by JJD: https://youtu.be/f2xGxd9xPYA - "Where We Started (feat. Jex)" by Lost Sky: https://youtu.be/U9pGr6KMdyg *CREDITS* Video by @viprin and @nasgubb © 2024 RobTopGames
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圍繞當前主題繼續看高相關影片,幫助判斷選題空間和內容形態。
主題:geometry
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。