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訂閱數50.6萬
總播放1.6億
影片數252
Ceave Gaming發布於 2025年9月19日 上午01:0128:41
How Bananza’s Speedrunning Community Got Rid of the Ostrich. thumbnail

How Bananza’s Speedrunning Community Got Rid of the Ostrich.

8 個月前長尾期
ceaveceave gamingceave perspectivedonkeykongbananza speedrunning community
發布時間
2025年9月19日 上午01:01
影片時長
28:41
影片類型
遊戲
頻道地區
奧地利
發布時間判斷
發布時間判斷資料不足
當前頻道仍缺少完整的歷史發布時間模式,建議繼續累積頻道資料後再觀察最佳時段命中情況。
商業化判斷
暫無明確商業化標籤
當前影片更適合從播放增速、互動品質和同主題競爭情況來判斷後續變現空間。
動作建議
優先觀察持續成長能力
當前影片基礎條件較完整,建議繼續觀察近7日播放和收入是否穩定抬升,再決定是否擴寫成系列內容。
播放量
18.8萬
按讚數
7507
留言數
374
日預估收入
$0.06 - $0.37
累計預估收入
$101.58 - $592.55
RPM 區間
$0.54 - $3.15
1日漲播放
0
7日漲播放
0
1日漲按讚
0
7日漲按讚
0
1日漲留言
0
7日漲留言
0
速度分
0%
主題聚類
ceave
影片說明
Soon after Donkey Kong Bananza released the Donkey Kong Bananza speedrunning community got together and asked the obvious question. How many of those animal transformations are actually required to beat the game? And thus they started hunting! Within only a couple of weeks they found ways to beat the game without learning the Zebra or the Snake bananza. But then … all of a sudden … their hunting efforts came to a sudden stop. The remaining three animals all seemed too crucial to the routing and too critical for the game's completion to be removed as well. It appeared as if three animals were the absolute minimum required to beat Donkey Kong Bananza fast. Most speedrunners moved on and focused their efforts on other things, like discovering glitches or inventing flight. Until a couple of recent discoveries changed everything. In this video we are going to retrace the steps of a hunting effort against all odds. We are going to take a look at why the ostrich is so crucial to the any% speedrun of Donkey Kong Bananza to begin with and we will discuss how a small group of dedicated glitchhunters managed to revolutionize the any% speedrun nonetheless! ---------- / Patreon / Help content like this survive on YouTube: patreon.com/ceave ---------- / Links / Link to my Bananza Critique: https://www.youtube.com/watch?v=gFXcYa2MidA The current World Record run of Bananza: https://www.speedrun.com/dkb/runs/yoeggljz Twirly’s video about FAT’s: https://www.youtube.com/watch?v=kbFRNKUTcmQ Nicro’s video about iFAT’s: https://www.youtube.com/watch?v=rqUpoY-YDRg Link to the Bananza Speedrunning Discord: https://discord.com/invite/NPAUCbmkyr ----------- / Credits for the Music / -------Nintendo The Legend Of Zelda: Ocarina Of Time OST - “Gerudo Valley” ------Holfix https://www.youtube.com/holfix HolFix - Beyond The Kingdom https://www.youtube.com/watch?v=2CiGpsBLBX8 ------Kevin MacLeod "Adventure Meme" Kevin MacLeod incompetech.com this song is Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
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圍繞當前主題繼續看高相關影片,幫助判斷選題空間和內容形態。
主題:ceave
暫無足夠的同主題影片資料。
影片常見問題

以下問題聚焦這支影片能提供哪些洞察、收益為何是估算值,以及如何用它做內容研究。

這個影片頁能看出什麼?

你可以查看觀看、按讚、留言、RPM 與收益估算、發布時間、主題標籤、相關影片以及所屬頻道背景,用來判斷內容表現與後續選題方向。

為什麼 RPM 和收益只是估算值?

實際收入會受到廣告填充率、受眾地區、季節性、廣告需求與是否開啟營利等因素影響,因此這些數字更適合拿來看趨勢與做橫向比較。

怎麼用這個影片頁做內容研究?

建議搭配發布時間、主題標籤、相關影片與頻道歷史內容,觀察哪些題材、節奏與發布時段更容易帶來觀看與商業化表現。